Introduction
Introduction
How It Works
How NTSC Works
Understanding NTSC
Classic Black & White TV
Vertical Sync and Interlacing
Adding Color
Generating a Fake NTSC Signal
Decoding a Fake NTSC Signal
Reducing Emulated Temporal Aliasing
Faking a CRT Display
Getting Started: C++ Helpers
Introduction and Initial Setup
Implementing the Required Interfaces
Using the Main CathodeRetro Class
Getting Started: The Shaders
Generator
Decoder
CRT Emulation
C++ Reference
Classes
CathodeRetro
Internal::RGBToCRT
Internal::SignalDecoder
Internal::SignalGenerator
Constants
Enumerations
MaskType
SamplerType
ScanlineType
ShaderID
SignalType
TextureFormat
Interfaces
IConstantBuffer
IGraphicsDevice
IRenderTarget
ITexture
Structures
ArtifactSettings
Color
OverscanSettings
Preset<T>
RenderTargetView
ScreenSettings
ShaderResourceView
SourceSettings
TVKnobSettings
Vec2
Internal::SignalLevels
Internal::SignalProperties
Shader Reference
Utility Shader Headers
box-filter
lanczos
language-helpers
noise
tracking-instability
Utility Shaders
basic-vertex-shader
copy
downsample-2x
gaussian-blur
tonemap-and-downsample
Generator Shaders
apply-artifacts
gen-phase
rgb-to-svideo-or-composite
Decoder Shaders
composite-to-svideo
filter-rgb
svideo-to-modulated-chroma
svideo-to-rgb
CRT Shader Headers
distort-coordinates
CRT Shaders
generate-aperture-grille
generate-screen-texture
generate-shadow-mask
generate-slot-mask
rgb-to-crt