crt-generate-aperture-grille

a tiled example of the aperture grille texture, showing its characteristic vertical RGB stripes

This shader generates an aperture grille texture, used as the mask by the generate-screen-texture shader.

This type of mask was originally released as Trinitron. It is characterized by long vertical columns of red, green, and blue rather than individual groupings of phosphors.

Index

Uniform Buffer Values

Uniform Buffer Values

g_texSize
                float2 g_texSize
              
Type
float2
Description
The size of the render target we are rendering to. It is expected that g_texSize.x == 2 * g_texSize.y.