crt-generate-aperture-grille
This shader generates an aperture grille texture, used as the mask by the generate-screen-texture shader.
This type of mask was originally released as Trinitron. It is characterized by long vertical columns of red, green, and blue rather than individual groupings of phosphors.
Index
Uniform Buffer Values
Uniform Buffer Values
- g_texSize
-
float2 g_texSize
Type
float2
Description
The size of the render target we are rendering to. It is expected that g_texSize.x == 2 * g_texSize.y
.