C++ Enumerations

MaskType
The type of CRT mask to use for the screen emulation.
SamplerType
The type of texture sampling and addressing to use for a given sampler.
ScanlineType
The scanline type (even or odd) for the current frame.
ShaderID
The ID of a shader that the CathodeRetro class is requesting from the IGraphicsDevice.
SignalType
The type of input signal that the Cathode Retro system is emulating.
TextureFormat
The format of a texture for use as an input or as a render target.