C++ Enumerations
The type of CRT mask to use for the screen emulation.
The type of texture sampling and addressing to use for a given sampler.
The scanline type (even or odd) for the current frame.
The ID of a shader that the
CathodeRetro
class is requesting from the IGraphicsDevice
.
The type of input signal that the Cathode Retro system is emulating.
The format of a texture for use as an input or as a render target.