crt-generate-shadow-mask

a tiled example of the shadow mask texture, showing its characteristic triads of RGB dots

This shader generates a shadow mask texture, used as the mask by the generate-screen-texture shader.

This emulates the earliest type of color CRT mask, which used RGB phosphors arranged in triads (triangular groupings).

Index

Uniform Buffer Values

Uniform Buffer Values

g_texSize
                float2 g_texSize
              
Type
float2
Description
The size of the render target we are rendering to. It is expected that g_texSize.x == 2 * g_texSize.y.